The amount of outrage for this tiny group of people is hilarious. Cyberpunk 2077 doesn’t owe anyone changes.
Over the years, accessibility has been garnering more and more attention in the gaming space, and for good reason. While many studios have been making an incredible effort to make games more accessible to all, there is always more work to be done in entertainment; not just games. After playing Cyberpunk 2077 for the past week and a half (our full review can be seen here), there is an epileptic warning I’d like to offer to those Samurai heading into Night City. Enjoy your time, but here is a heads up to do so safely if you’re vulnerable to epileptic triggers.
A common trigger for epileptics in media are rapid blinking lights, specifically of the red and white variety. As someone that does have seizures myself due to an injury from my time when I was active duty, the past few years have been a massive learning experience for me when navigating some of my favorite and most anticipated games. I no longer can enjoy titles like Dead Space freely like I used to, which opened up an entirely new world of development that I was previously blind to. Since seizures have become my new norm, I often make sure to pay special attention to certain design choices that can be harmful to those sensitive to neurological traps so that I can decide for myself if something is safe to play, decide if there is a way to work around those obstacles, and try to offer some navigational tools for others that may be facing the same roadblock.